The Grimoire
Database of the Divine Spark
📖 Rules of the Grimoire (Click to Read)
The Twelve Schools
Magic in Demayth is divided into twelve distinct Schools. Each school represents a different way of channeling your Divine Spark. When building your Demigod, you may choose up to three of these schools to master. Your selection defines your playstyle and determines the tactical options available to you during a duel.
- Alteration: Focuses on manipulating physical matter, earth, and stone. Great for creating armor and moving across the board in unexpected ways.
- Augmentation: Focuses on enhancing the Demigod's own physical and martial capabilities. Ideal for those who want to turn their body into a weapon.
- Chronology: Focused on manipulating time, speed, and causality. This school allows you to take extra actions or undo mistakes.
- Conjuration: Focused on summoning creatures and objects, or creating magical constructs. Perfect for players who want to overwhelm the board with allies.
- Destruction: Focused on wielding raw elemental power and pure arcane force. This is the school of pure damage and obliteration.
- Divination: Focused on foresight, knowledge, and revealing truths. These spells allow you to manipulate your deck and see through your opponent's plans.
- Necromancy: Focused on death, undeath, and life force manipulation. Use this school to drain life from foes or raise the fallen to serve you.
- Protection: Focused on defending, shielding, and preventing harm. These spells ensure that you and your allies can survive even the most devastating attacks.
- Psyche: Focused on influencing minds, mental attacks, and controlling emotions. This school excels at disrupting your opponent's control over the battlefield.
- Reprisal: Focused on countering, dispelling, and punishing the use of magic. This is the ultimate defensive school for shutting down enemy spellcasters.
- Restoration: Focused on healing wounds, mending gear, and restoring life. Essential for long battles where every point of health matters.
- Witchcraft: Focused on curses, hexes, and dark bargains. This school uses Perception range to hinder opponents from anywhere on the board.
Building Your Spellbook
Once you have selected your three schools, you must choose exactly nine spells to record on your Demigod Sheet.
- The Chapter System: You must assign three spells to Chapter 1, three to Chapter 2, and three to Chapter 3.
- Unique Selection: Every spell in your spellbook must be completely unique. You cannot assign multiple copies of the same spell to a single chapter, nor can you place copies of the same spell across multiple chapters.
- Balanced Mastery: You do not have to pick three spells from each of your three schools. You could pick seven spells from Destruction and one each from Alteration and Protection, provided you have chosen those three schools as your focus. You can arrange them however you see fit.
- The Strategic Lock: Once the match begins, you cannot change these spells. Your choices here will dictate your entire strategy, so choose spells that complement your equipped items and your overall game plan.
How to Read Spell Entries
Each spell in this Grimoire is presented using the following concise format:
- Spell Name (Spell Category): The unique title of the spell, followed by its Primary Category (Aggressive, Defensive, or Utility).
- Casting: This line defines how and when your Demigod can cast the spell, including all costs and usage context.
- Effect: This section details exactly what the spell does once legally cast. This includes all mechanics, Attack Values, healing amounts, status effects, and durations.
- Flavor Text: Descriptive text to enhance the game's theme.
Advanced Timing: Reactions & Interactions
As you dive into the detailed spells, remember these key interaction rules:
- The Single Trigger Rule: Your Demigod can only play one Reaction per trigger. If your Demigod has both Crystal Shield and Chrono Shield available, they must choose which one to use against a single attack.
- Timing of Effects: Reactions like Armor of Ages or Crystal Shield provide their values before damage is calculated.
- The Counter Rule: Your Demigod cannot "react to a reaction." If an opponent uses Counter Strike, your Demigod cannot play a Reaction card to defend against that specific free attack.
Spell Power Interaction
If your Demigod is wielding a Magical Weapon from the Item Compendium:
- When using Boulder Toss or Stone Shard, if your Demigod chooses "Spell Attack Value" as their focus, add their weapon's Spell Power to the damage.
- When using Crystal Shield or Chrono Shield, if your Demigod chooses "Spell Defense Value", add the Spell Power to their Demigod's DV.
Translating Ancient Texts...