Item Compendium
Armory of the Exalted
🛡️ Equipment Rules (Click to Read)
Weapons
Weapons are your primary means of dealing physical damage. A Demigod can only have one weapon equipped at a time.
- Melee Weapons: Designed for close combat. You can only attack targets in Melee Range (adjacent spaces).
- Ranged Weapons: Designed for distance. You can attack targets in your Line of Sight.
Note: You cannot equip a Shield while using a Ranged Weapon, and you can attack diagonally with ranged weapons. - Magical Weapons: These primarily augment your spellcasting. They may determine the range of your Battle Card attacks, and grant a stat called Spell Power.
Spell Power Focus
When you first equip a Magical Weapon that grants Spell Power, you must immediately choose ONE of the following categories. The weapon's bonus will apply to that category for the rest of the duel:
- Spell Attack Value: Increases the base attack value of your Aggressive spells.
- Spell Defense Value: Increases the value of your Defensive reaction spells.
- Spell Healing Amount: Increases the total Health (HP) restored by your spells.
- Spell Shielding Amount: Increases the total Armor Points (AP) granted by your spells.
- Minion Attack Value: Increases the attack your minions deal when you play a Battle Card for them.
- Minion Defense Value: Increases the defense of your minions when you play a Battle Card for them.
Armor and Shields
Armor protects your Health by providing Armor Points (AP).
- Armor Points (AP): When you take damage, subtract it from your AP first. Only when your AP reaches 0 does the remaining damage hit your HP.
- Shields: Unlike body armor, Shields provide a Defense Value Bonus. This bonus is added to the value of any Battle Card you play to defend.
- The Armor Slot: You only have one Armor Slot. You must choose between wearing heavy body armor for high AP or carrying a Shield for better active defense.
Trinkets and Consumables
Magical Trinkets
Trinkets are enchanted jewelry or small artifacts that provide passive benefits.
- Passive Power: Unlike weapons or armor, Trinkets usually don't require an action to "use." Once equipped, their effect is always active.
- Limit: You may only have one Magical Trinket equipped at a time.
Consumables
Consumables are items that are destroyed or "spent" after use. Using a consumable costs 1 SAP and requires a "Use Consumable" Inventory Card.
- Potions & Elixirs: Provide immediate restoration, such as healing HP or curing Poison/Disease Ticks.
- Scrolls: Single-use magical spells. Using a scroll allows you to cast a powerful spell without needing a Demayth Card.
- Bombs: Thrown items that create Area of Effect (AOE) explosions or clouds of smoke, and are typically thrown within your Demigod's LOS unless stated otherwise.
Special Rules for Special Arrows
Special arrows are unique consumables that enhance your Ranged Weapon attacks. To use a special arrow, follow these steps:
- Load (1 SAP): Play a "Use Consumable" Inventory Card and spend 1 SAP. Select the special arrow you wish to load from your Inventory. Only one special arrow can be loaded at a time. A loaded arrow remains in your weapon until fired or replaced.
- Free Attack: Once loaded, you may make one ranged Battle Card attack as a free action (0 SAP). This attack uses your Ranged Weapon's bonus plus the arrow's unique Attack Bonus.
- Impact: If the free attack hits, apply the arrow’s unique Impact effect (such as Poison or Armor Piercing). This consumes one "Use" of the arrow.
Item Destruction
Some powerful spells or acid-based attacks can destroy your items. If an item is destroyed, it is crossed off your sheet and cannot be used for the rest of the duel unless you use specific "Restoration" magic to mend it.