Chapter 6: Game Types & Victory
While the core mechanics of combat remain consistent, the conditions for victory shift based on the format of the duel. Choose your game type before the Pre-Battle Ritual begins.
1. Standard Duel (1v1)
The classic trial of skill and power. Two Demigods face off on the 16x10 grid to prove who holds the superior spark.
- Victory: The duel ends when one Demigod is removed from the battlefield through Health Depletion, Toxic Overload, or Corruptive Decay.
2. Demayth Demigod Battles (Team Duel)
A team-based confrontation where two sides face off in an all-out war. Teams can consist of 2 to 6 players per side.
- Victory: A team wins immediately once they have eliminated all Demigods from the opposing side. As long as one Demigod remains standing for a team, the battle continues.
3. King Slayer
A tactical mission for teams of 6. Each team must declare one player as the King or Queen; the remaining five act as the King’s Knights.
- The Knights: Knights are the protectors of the crown. A Knight can be defeated multiple times. When a Knight falls, they are removed from the board for 3 Rotations. After the third rotation ends, they may redeploy at their team's starting line.
- Victory: The game ends the moment a King falls. The opposing team wins immediately, regardless of how many Knights remain on the field.
4. Capture the Flag
A high-stakes objective mode for teams of 4 to 6 players. Flags are placed on the furthest edges of the board.
- The Objective: Seize the enemy’s flag and return it to your own flag spot.
- Capturing the Flag: To pick up the flag, a Demigod must be adjacent to the enemy flag token. Spend 1 Action and play an Inventory Card to "equip" the flag to your Weapon Slot. Note: While carrying the flag, you cannot use any other weapon in that slot.
- Scoring: To score, the carrier must be adjacent to their team’s flag spot. Spend 1 Action and play an Inventory Card to plant the flag and secure the win.
- Reinforcements: When a Demigod is defeated, they are removed from the board for 3 Rotations. After the third rotation ends, they may redeploy at their team's starting line.
- Dropped Flags: If a flag-carrier is defeated, the flag is dropped in the space they previously occupied.