Chapter 3: Battlefield & Movement
The battle takes place on a 16x10 Battlefield map. Each square is a "space." Only one character (Demigod or Minion) can occupy a space at one time. Players will choose one Battlefield map before the battle begins.
Movement
Characters move horizontally or vertically (never diagonally). You can move through spaces occupied by allies, but you cannot move through spaces occupied by opponents.
Terrain Types
Each board may feature different types of terrain that affect your strategy:
The Terrain Key
- Open Terrain: Normal spaces with no special movement restrictions.
- Rough Terrain (Red Dotted Lines): These spaces are difficult to traverse. It costs 2 Movement Points (instead of 1) to leave a Rough Terrain space.
- Terrain Objects (Solid Red Lines): These are impassable obstacles. They block all movement and break your Line of Sight (LOS).
- Terrain Pits (Solid Blue Lines): These are hazardous gaps. They block all movement, but because they are holes in the floor, you can see over them; they do not block Line of Sight.
Visual Reference

Fly/Flying
Demigods or Minions who can fly are able to move past terrain objects, terrain pits, and opponents. They are not affected by rough terrain.
- Restriction: A flying character must still end their movement in an unoccupied, open space.