Chapter 5: Minions
Minions are creatures or constructs summoned to the battlefield to fight for you. They act during your turn and are commanded by you, but they draw upon your personal pool of resources.
1. Minion Types and Classes
Every minion has a Type and a Class.
- Type: Thematic category (e.g., Undead, Beast) that interacts with specific spells and perks.
- Class: Determines the minion's default range when making Battle Card attacks:
- Fighters: Default range is Melee (adjacent).
- Archers: Default range is Line of Sight (straight line).
- Mages: Default range is Perception (anywhere on the battlefield).
- Totems: Immobile minions. They cannot move or attack but provide powerful passive effects via Perks.
2. Champion Minions
These are exceptionally powerful creatures with strict limitations:
- One Champion Limit: You can control only one Champion Minion at a time. Summoning a new one instantly destroys the active one.
- One Champion Per Battle: If your Champion Minion is defeated, you cannot summon another Champion for the remainder of the duel.
3. Summoning and Control
- Summoning: Cast the "Utility Action" spell from your Grimoire. Place the minion as dictated by the spell (usually in an open space adjacent to your Demigod).
- Control Limit: You can control a maximum of three minions at once (including your Champion). If you exceed this limit, you must choose one to destroy.
- Minion Actions: Minions do not have their own AP. They act using yours:
- Minion Attack (1 SAP): Spend 1 SAP and play a Battle Card from your hand. The minion uses that card’s Attack Value plus its own Perks.
- Minion Movement (0 MAP): When you spend your 1 MAP, you may move your Demigod AND all friendly minions up to the MP rolled at the start of your turn.
- Using Perks (Free): Special abilities are 0 SAP unless otherwise noted.
- Minion Defense (Free): You may play a Battle Card from your hand to defend a minion, just as you would for yourself.
4. Minion Defeat
A minion is removed from the board if:
- Its HP reaches 0, or its Poison/Disease Ticks reach 20.
- Its controlling Demigod is defeated (minions vanish instantly).
- A spell or effect forces it to change sides or be destroyed.
Minion Taxonomy
Minions are categorized into the following types, each with their own ecological role:
- Beasts: Natural animals and magical predators of the wild.
- Borrock (Giants): Towering humanoids of immense strength.
- Celestials: Beings of pure light from the divine realms.
- Constructs: Animated stone or metal sentinels.
- Demons/Fiends: Entities of chaos and dark magical power.
- Dragons: Legendary creatures capable of elemental breath.
- Elementals: Manifestations of fire, water, earth, or air.
- Fey: Mischievous beings linked to nature's beauty.
- Humanoids: Diverse, sentient races of the Five Worlds.
- Monstrosities: Aberrations born of magical or divine corruption.
- Ooze: Gelatinous, insatiable predators.
- Plants: Sentient flora capable of moving or commanding their ecosystem.
- Undead: Reanimated husks driven by a hunger for life force.
- Voidlings: Entities that manipulate the fabric of cosmic reality.