Chapter 7: Status Effects & Ticks

In the heat of battle, magic and items often leave lasting conditions on a Demigod or Minion. When a character is affected by one of these, place a status token or write on their character sheet to track the effect.

Standard Status Effects

  • Blind: Unable to make Battle card attacks or defenses. Spells can only be cast within Melee (or Self) range until removed.
  • Disarmed: Cannot make Battle card attacks. The currently equipped weapon is removed and placed back in your inventory.
  • Feared: Cannot attack or harm the source of the fear.
  • Incorporeal: A ghost-like state. Move through characters and terrain objects. Immune to physical Battle Card attacks (Spells still deal damage).
  • Prone: Cannot use Move Action (MAP). All Battle card attacks and defenses are halved (rounded down). Must spend 1 SAP to "Stand Up" before moving.
  • Rooted: Cannot use Move Action (MAP) or movement-based spells/items. Standard Actions (SAP) remain available.
  • Silence: Cannot cast magical abilities via Demayth cards and cannot benefit from Perks.
  • Slowed: Movement speed is halved (rounded down).
  • Stunned: Incapacitated. Cannot take SAP, MAP, or use Reactions. Defense Value (DV) is treated as 0.
  • Taunt: Can only attack the character who taunted you. If you cannot legally target them, you cannot make an attack at all.
  • Vulnerable: The next time the character takes damage, that damage is doubled. Status is removed once damage is applied.

Unique Status Effects (Ticks)

Unlike standard status effects, Poison and Disease are cumulative and deadly. These are tracked using "Ticks." Ticks do not go away on their own; you must use Restoration magic (like Cure) or consumable items (like Antidotes) to reset your Ticks to zero.

Poison (Toxic Overload)

When a character receives a Poison Tick, mark it on their sheet.

  • The Danger: At the start of every rotation, the character loses 1 HP for every 5 Poison Ticks they have (rounded down).
  • Defeat: If a Demigod reaches 20 Poison Ticks, they are immediately defeated, regardless of their current HP.

Disease (Corruptive Decay)

Disease represents a magical or biological rot that weakens the soul.

  • The Penalty: Every 3 Disease Ticks a character possesses reduces their maximum hand size by 1 (e.g., 3 Ticks = 9 card hand, 6 Ticks = 8 card hand).
  • Defeat: If a Demigod reaches 20 Disease Ticks, they are immediately defeated as their physical form fails.