Demayth Adventures - Character Creator

Forge Your Demigod

Welcome to Demayth

In a world fractured by the silence of the gods, mortals are left to contend with the echoes of their power. You are one of the gifted few, a Demigod, blessed with a spark of the divine. Your lineage grants you power, but your choices will define your legend.

Choose Your Race

Create Your Custom Race

Attribute Modifiers

Assign any positive or negative bonuses for your race. Work with your BM for balance.

Choose Your Deity

While your lineage may tie you to some, you may choose to follow any of the Elder Divine, or none at all.

Select Your Alignment

Alignment is a compass, guiding your character's actions and reflecting their inner nature.

Generating Statistics

Determine your Demigod's six core Attributes. These shape how your character interacts with the world.

Choose a Method

The Random Method

Roll 4d6 and drop the lowest die for each attribute. You may reroll the entire set once, but must keep the new set.

The Selective Method

Assign the following scores to your attributes: 18, 15, 12, 12, 9, 6.

Chapter 11: Creating a Class

Define how your Demigod fights, the role they play in battle, and their unique blend of abilities.

Battlefield Purpose

Spell Rites (Choose up to 2)

Weapon Proficiencies (Choose up to 2)

Armor Proficiency (Choose 1)

Character Size

Your Demigod's size plays a crucial role, influencing health, movement, and other capabilities.

Chapter 4: Character Skills

Choose seven skills in which your character is proficient (0/7 Selected).

Chapter 15: The Item Compendium

Select your starting equipment to prepare for the challenges ahead.

Starting Armor Set (Choose 1)

Starting Weapons (Choose up to 2)

Starting Offhand Item (Choose 1)

Starting Consumable Kit (Choose 1)

Starting Carried Kit (Choose 1)

Chapter 13: Demayth Grimoire

Select your starting schools of magic, then choose your initial perks and spells.

Schools of Magic (0/5 Selected)

Chapter 2: Character Background

Every Demigod has a rich and unique history that shapes their motivations, beliefs, and abilities. Your character's backstory is the foundation upon which their adventures in Demayth will unfold.

Your Book of Wisdom

Which Elder Divine and Exalted One(s) does your character trace their lineage back to? How does this lineage manifest?

What is your character's External and Actual Age? What major historical events have they lived through?

Describe their birthplace and the homeland where they spent their formative years. Why did they leave?

How deeply ingrained are their homeland's customs? How does their faith influence them?

What specific event or realization propelled your character onto their current path?

Your Demigod is Forged!

Share your character's backstory with your Battle Master. They can use this information to tailor encounters, quests, and challenges to your character's unique experiences and motivations, making your journey through Demayth truly personalized and unforgettable.

Demayth: Adventures Player Guide

Click the book for more information.

Demayth Battle Master’s Guide

Click the book for more information.

Demayth Character Sheets

Click the scroll for more information.

Demayth: Adventures - Interactive Character Sheet

Demayth: Adventures

Interactive Character Sheet

Character Management

Select a character from the dropdown below to load it onto the sheet. Use "Save" to save the current sheet to the selected slot, or "Delete Selected" to remove it.

Character Identity

Character Image
Base Score
Modifier
  • Athletics (Climbing, Jumping, Swimming)
  • Intimidation (Strength-based)
  • Might (Lifting, Breaking)
Base Score
Modifier
  • Acrobatics (Balance, Tumbling)
  • Sleight of Hand (Pickpocketing, Concealment)
  • Stealth (Hiding, Moving Silently)
  • Thievery (Disarming Traps, Picking Locks)
Base Score
Modifier
  • Endurance (Resisting Poison, Forced Marches)
  • Fortitude (Resisting Disease, Fatigue)
Base Score
Modifier
  • Arcana (Magic Lore, Spell Identification)
  • History (Knowledge of Past Events)
  • Investigation (Finding Clues, Deduction)
  • Nature (Flora, Fauna, Weather)
  • Religion (Deities, Holy Texts)
  • Tinkering (Repairing, Crafting Devices)
Base Score
Modifier
  • Animal Handling (Calming, Training Animals)
  • Insight (Detecting Lies, Understanding Motives)
  • Medicine (Diagnosing Illness, First Aid)
  • Perception (Spotting, Hearing, Smelling)
  • Survival (Tracking, Foraging, Navigation)
Base Score
Modifier
  • Deception (Bluffing, Disguise)
  • Diplomacy (Negotiation, Persuasion)
  • Performance (Acting, Singing, Playing Instrument)
  • Intimidation (Charisma-based)

Combat

Class Features

Perks

Schools of Magic

Spellcasting

Demayth Points

Chapter 1 Spells

Chapter 2 Spells

Chapter 3 Spells

Penalties & Bonuses

Equipped Items

Carrying Capacity

0
Current WP
/
15
Max WP

Currency

Carried Items